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May 1997 - Volume 65 Issue 3 Page 517 - 555


p.517


Duopoly Strategies Programmed by Experienced Players

Reinhard Selten
Michael Mitzkewitz
Gerald R. Uhlich

Abstract

The strategy method asks experienced subjects to program strategies for a game. This paper reports on an application to a 20-period supergame of an asymmetric Cournot duopoly. The final strategies after three programming rounds show a typical structure. Typically, no expectations are formed and nothing is optimized. Instead of this, fairness criteria are used to determine cooperative goals, called "ideal points." The subjects try to achieve cooperation by a "measure-for-measure policy," which reciprocates movements towards and away from the ideal point by similar movements. A strategy tends to be more successful the more typical it is.

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